; Settings of effects by Gepard Shield ; 0 - effect is always inactive ; 1 - effect is always active ; 2 - effect is active only if effects aren't disabled by command "/effect" ; 3 - effect is active only if effects are disabled by command "/effect" [EFFECTS::MODE] ; Auras Effect_Aura = 1 ; Regular Hit # EF_HIT1 Effect_0000 = 2 ; Bash # EF_HIT2 Effect_0001 = 2 ; Melee Skill Hit # EF_HIT3 Effect_0002 = 2 ; Melee Skill Hit # EF_HIT4 Effect_0003 = 2 ; Melee Skill Hit # EF_HIT5 Effect_0004 = 2 ; Melee Skill Hit # EF_HIT6 Effect_0005 = 2 ; Being Warped # EF_ENTRY Effect_0006 = 2 ; Item Heal effect # EF_EXIT Effect_0007 = 2 ; Yellow Ripple Effect # EF_WARP Effect_0008 = 2 ; Different Type of Heal # EF_ENHANCE Effect_0009 = 2 ; Mammonite # EF_COIN Effect_0010 = 2 ; Endure # EF_ENDURE Effect_0011 = 2 ; Yellow cast aura # EF_BEGINSPELL Effect_0012 = 2 ; Blue Box # EF_GLASSWALL Effect_0013 = 2 ; Blue restoring effect # EF_HEALSP Effect_0014 = 2 ; Soul Strike # EF_SOULSTRIKE Effect_0015 = 2 ; Hide # EF_BASH Effect_0016 = 2 ; Magnum Break # EF_MAGNUMBREAK Effect_0017 = 2 ; Steal # EF_STEAL Effect_0018 = 2 ; (Invalid) # EF_HIDING Effect_0019 = 2 ; Envenom/Poison # EF_PATTACK Effect_0020 = 2 ; Detoxify # EF_DETOXICATION Effect_0021 = 2 ; Sight # EF_SIGHT Effect_0022 = 2 ; Stone Curse # EF_STONECURSE Effect_0023 = 2 ; Fire Ball # EF_FIREBALL Effect_0024 = 2 ; Fire Wall # EF_FIREWALL Effect_0025 = 2 ; A sound (a swipe?) # EF_ICEARROW Effect_0026 = 2 ; Frost Diver (Traveling to Target) # EF_FROSTDIVER Effect_0027 = 2 ; Frost Diver (Hitting) # EF_FROSTDIVER2 Effect_0028 = 2 ; Lightning Bolt # EF_LIGHTBOLT Effect_0029 = 2 ; Thunder Storm # EF_THUNDERSTORM Effect_0030 = 2 ; Weird bubbles launching from feet # EF_FIREARROW Effect_0031 = 2 ; Small clustered explosions # EF_NAPALMBEAT Effect_0032 = 2 ; Ruwach # EF_RUWACH Effect_0033 = 2 ; Old Map Exit Animation (unused) # EF_TELEPORTATION Effect_0034 = 2 ; Old Warp Portal (unused) # EF_READYPORTAL Effect_0035 = 1 ; Old Warp Portal (unused) # EF_PORTAL Effect_0036 = 1 ; AGI Up # EF_INCAGILITY Effect_0037 = 2 ; AGI Down # EF_DECAGILITY Effect_0038 = 2 ; Aqua Benedicta # EF_AQUA Effect_0039 = 2 ; Signum Crucis # EF_SIGNUM Effect_0040 = 2 ; Angelus # EF_ANGELUS Effect_0041 = 2 ; Blessing # EF_BLESSING Effect_0042 = 2 ; Dex + Agi Up # EF_INCAGIDEX Effect_0043 = 2 ; Little Fog Smoke. # EF_SMOKE Effect_0044 = 2 ; Faint Little Ball Things. # EF_FIREFLY Effect_0045 = 2 ; Sand Wind # EF_SANDWIND Effect_0046 = 2 ; Torch # EF_TORCH Effect_0047 = 2 ; Small Piece of Glass # EF_SPRAYPOND Effect_0048 = 2 ; Firebolt/Wall Hits # EF_FIREHIT Effect_0049 = 2 ; Spinning Fire Thing # EF_FIRESPLASHHIT Effect_0050 = 2 ; Ice Elemental Hit # EF_COLDHIT Effect_0051 = 2 ; Wind Elemental Hit # EF_WINDHIT Effect_0052 = 2 ; Puff of Purpulish Smoke? # EF_POISONHIT Effect_0053 = 2 ; Cast Initiation Aura (Water Element) # EF_BEGINSPELL2 Effect_0054 = 2 ; Cast Initiation Aura (Fire Element) # EF_BEGINSPELL3 Effect_0055 = 2 ; Cast Initiation Aura (Wind Element) # EF_BEGINSPELL4 Effect_0056 = 2 ; Cast Initiation Aura (Earth Element) # EF_BEGINSPELL5 Effect_0057 = 2 ; Cast Initiation Aura (Holy Element) # EF_BEGINSPELL6 Effect_0058 = 2 ; Cast Initiation Aura (Poison Element) # EF_BEGINSPELL7 Effect_0059 = 2 ; Cast target circle # EF_LOCKON Effect_0060 = 1 ; Old Warp Portal (NPC Warp, unused) # EF_WARPZONE Effect_0061 = 2 ; Sight Trasher # EF_SIGHTRASHER Effect_0062 = 2 ; Moonlight Sphere # EF_BARRIER Effect_0063 = 2 ; Something Like Puruple/Yellow Light Bullet # EF_ARROWSHOT Effect_0064 = 2 ; Something Like Absorb of Power # EF_INVENOM Effect_0065 = 2 ; Cure # EF_CURE Effect_0066 = 2 ; Provoke # EF_PROVOKE Effect_0067 = 2 ; MVP Banner # EF_MVP Effect_0068 = 2 ; Skid Trap # EF_SKIDTRAP Effect_0069 = 2 ; Brandish Spear # EF_BRANDISHSPEAR Effect_0070 = 2 ; Spiral White balls # EF_CONE Effect_0071 = 2 ; Bigger Spiral White balls # EF_SPHERE Effect_0072 = 2 ; Blue/White Small Aura # EF_BOWLINGBASH Effect_0073 = 2 ; Ice Wall # EF_ICEWALL Effect_0074 = 2 ; Gloria # EF_GLORIA Effect_0075 = 2 ; Magnificat # EF_MAGNIFICAT Effect_0076 = 2 ; Resurrection # EF_RESURRECTION Effect_0077 = 2 ; Status Recovery # EF_RECOVERY Effect_0078 = 2 ; Earth Spike # EF_EARTHSPIKE Effect_0079 = 2 ; Spear Boomerang # EF_SPEARBMR Effect_0080 = 2 ; Skill hit # EF_PIERCE Effect_0081 = 2 ; Turn Undead # EF_TURNUNDEAD Effect_0082 = 2 ; Sanctuary # EF_SANCTUARY Effect_0083 = 2 ; Impositio Manus # EF_IMPOSITIO Effect_0084 = 2 ; Lex Aeterna # EF_LEXAETERNA Effect_0085 = 2 ; Aspersio # EF_ASPERSIO Effect_0086 = 2 ; Lex Divina # EF_LEXDIVINA Effect_0087 = 2 ; Suffragium # EF_SUFFRAGIUM Effect_0088 = 2 ; Storm Gust # EF_STORMGUST Effect_0089 = 2 ; Lord of Vermilion # EF_LORD Effect_0090 = 2 ; B. S. Sacramenti # EF_BENEDICTIO Effect_0091 = 2 ; Meteor Storm # EF_METEORSTORM Effect_0092 = 2 ; Jupitel Thunder (Ball) # EF_YUFITEL Effect_0093 = 2 ; Jupitel Thunder (Hit) # EF_YUFITELHIT Effect_0094 = 2 ; Quagmire # EF_QUAGMIRE Effect_0095 = 2 ; Fire Pillar # EF_FIREPILLAR Effect_0096 = 2 ; Fire Pillar/Land Mine hit # EF_FIREPILLARBOMB Effect_0097 = 2 ; Adrenaline Rush # EF_HASTEUP Effect_0098 = 2 ; Flasher Trap # EF_FLASHER Effect_0099 = 2 ; Yellow ball fountain # EF_REMOVETRAP Effect_0100 = 2 ; Weapon Repair # EF_REPAIRWEAPON Effect_0101 = 2 ; Hammerfall # EF_CRASHEARTH Effect_0102 = 2 ; Weapon Perfection # EF_PERFECTION Effect_0103 = 2 ; Maximize Power # EF_MAXPOWER Effect_0104 = 2 ; (nothing) # EF_BLASTMINE Effect_0105 = 2 ; Blast Mine Trap # EF_BLASTMINEBOMB Effect_0106 = 2 ; Claymore Trap # EF_CLAYMORE Effect_0107 = 2 ; Freezing Trap # EF_FREEZING Effect_0108 = 2 ; Bailaban Blue bubble Map Effect # EF_BUBBLE Effect_0109 = 2 ; Trap Used by Giearth # EF_GASPUSH Effect_0110 = 2 ; Spring Trap # EF_SPRINGTRAP Effect_0111 = 2 ; Kyrie Eleison # EF_KYRIE Effect_0112 = 2 ; Magnus Exorcismus # EF_MAGNUS Effect_0113 = 2 ; Old Magnus Exorcismus Map Unit (unused) # EF_BOTTOM Effect_0114 = 1 ; Blitz Beat # EF_BLITZBEAT Effect_0115 = 2 ; Fling Watersphere # EF_WATERBALL Effect_0116 = 2 ; Waterball # EF_WATERBALL2 Effect_0117 = 2 ; Fling Firesphere # EF_FIREIVY Effect_0118 = 2 ; Detect # EF_DETECTING Effect_0119 = 2 ; Cloaking # EF_CLOAKING Effect_0120 = 2 ; Sonic Blow (Part 1/2) # EF_SONICBLOW Effect_0121 = 2 ; Multi hit effect # EF_SONICBLOWHIT Effect_0122 = 2 ; Grimtooth Cast # EF_GRIMTOOTH Effect_0123 = 2 ; Venom Dust # EF_VENOMDUST Effect_0124 = 2 ; Enchant Poison # EF_ENCHANTPOISON Effect_0125 = 2 ; Poison React # EF_POISONREACT Effect_0126 = 2 ; Small Posion React # EF_POISONREACT2 Effect_0127 = 2 ; Over Thrust # EF_OVERTHRUST Effect_0128 = 2 ; Venom Splasher Explosion # EF_SPLASHER Effect_0129 = 2 ; Two-Hand Quicken # EF_TWOHANDQUICKEN Effect_0130 = 2 ; Auto-Counter Hit # EF_AUTOCOUNTER Effect_0131 = 2 ; Grimtooth Hit # EF_GRIMTOOTHATK Effect_0132 = 2 ; Ice Effect (Used by NPCs) # EF_FREEZE Effect_0133 = 2 ; Ice Effect (Used by NPCs) # EF_FREEZED Effect_0134 = 2 ; Ice Effect (Used by NPCs) # EF_ICECRASH Effect_0135 = 2 ; Slow Poison # EF_SLOWPOISON Effect_0136 = 2 ; Old Sanctuary Map Unit (unused) # EF_BOTTOM2 Effect_0137 = 1 ; Fire pillar # EF_FIREPILLARON Effect_0138 = 1 ; Sandman Trap # EF_SANDMAN Effect_0139 = 2 ; Ressurection Aura # EF_REVIVE Effect_0140 = 2 ; Pneuma # EF_PNEUMA Effect_0141 = 2 ; Heaven's Drive # EF_HEAVENSDRIVE Effect_0142 = 2 ; Sonic Blow (Part 2/2) # EF_SONICBLOW2 Effect_0143 = 2 ; Brandish Spear Pre-Hit Effect # EF_BRANDISH2 Effect_0144 = 2 ; Shockwave Trap # EF_SHOCKWAVE Effect_0145 = 2 ; Shockwave Trap Hit # EF_SHOCKWAVEHIT Effect_0146 = 2 ; Pierce Hit # EF_EARTHHIT Effect_0147 = 2 ; Pierce Cast Animation # EF_PIERCESELF Effect_0148 = 2 ; Bowling Bash # EF_BOWLINGSELF Effect_0149 = 2 ; Pierce Cast Animation # EF_SPEARSTABSELF Effect_0150 = 2 ; Spear Boomerang Cast # EF_SPEARBMRSELF Effect_0151 = 2 ; Turn Undead # EF_HOLYHIT Effect_0152 = 2 ; Increase Concentration # EF_CONCENTRATION Effect_0153 = 2 ; Refine Success # EF_REFINEOK Effect_0154 = 1 ; Refine Fail # EF_REFINEFAIL Effect_0155 = 1 ; jobchange.str not found error # EF_JOBCHANGE Effect_0156 = 2 ; levelup.str not found error # EF_LVUP Effect_0157 = 2 ; Job Level Up # EF_JOBLVUP Effect_0158 = 2 ; PvP circle # EF_TOPRANK Effect_0159 = 1 ; PvP Party Circle # EF_PARTY Effect_0160 = 1 ; (Nothing) # EF_RAIN Effect_0161 = 2 ; Snow # EF_SNOW Effect_0162 = 2 ; White Sakura Leaves # EF_SAKURA Effect_0163 = 2 ; Comodo Fireworks Ball # EF_BANJJAKII Effect_0165 = 2 ; Energy Coat (Visual Effect) # EF_MAKEBLUR Effect_0166 = 1 ; (Nothing) # EF_TAMINGSUCCESS Effect_0167 = 2 ; (Nothing) # EF_TAMINGFAILED Effect_0168 = 2 ; Energy Coat Animation # EF_ENERGYCOAT Effect_0169 = 2 ; Cart Revolution # EF_CARTREVOLUTION Effect_0170 = 2 ; Venom Dust Map Unit # EF_VENOMDUST2 Effect_0171 = 2 ; Change Element (Dark) # EF_CHANGEDARK Effect_0172 = 2 ; Change Element (Fire) # EF_CHANGEFIRE Effect_0173 = 2 ; Change Element (Water) # EF_CHANGECOLD Effect_0174 = 2 ; Change Element (Wind) # EF_CHANGEWIND Effect_0175 = 2 ; Change Element (Fire) # EF_CHANGEFLAME Effect_0176 = 2 ; Change Element (Earth) # EF_CHANGEEARTH Effect_0177 = 2 ; Change Element (Holy) # EF_CHAINGEHOLY Effect_0178 = 2 ; Change Element (Poison) # EF_CHANGEPOISON Effect_0179 = 2 ; Darkness Attack # EF_HITDARK Effect_0180 = 2 ; Mental Breaker # EF_MENTALBREAK Effect_0181 = 2 ; Magical Hit # EF_MAGICALATTHIT Effect_0182 = 2 ; Self Destruction # EF_SUI_EXPLOSION Effect_0183 = 2 ; (Nothing) # EF_DARKATTACK Effect_0184 = 2 ; (Nothing) # EF_SUICIDE Effect_0185 = 2 ; Combo Attack 1 # EF_COMBOATTACK1 Effect_0186 = 2 ; Combo Attack 2 # EF_COMBOATTACK2 Effect_0187 = 2 ; Combo Attack 3 # EF_COMBOATTACK3 Effect_0188 = 2 ; Combo Attack 4 # EF_COMBOATTACK4 Effect_0189 = 2 ; Combo Attack 5 # EF_COMBOATTACK5 Effect_0190 = 2 ; Guided Attack # EF_GUIDEDATTACK Effect_0191 = 2 ; Poison Attack # EF_POISONATTACK Effect_0192 = 2 ; Silence Attack # EF_SILENCEATTACK Effect_0193 = 2 ; Stun Attack # EF_STUNATTACK Effect_0194 = 2 ; Petrify Attack # EF_PETRIFYATTACK Effect_0195 = 2 ; Curse Attack # EF_CURSEATTACK Effect_0196 = 2 ; Sleep Attack # EF_SLEEPATTACK Effect_0197 = 2 ; (Nothing) # EF_TELEKHIT Effect_0198 = 2 ; Small Popping Bubble Map Effect # EF_PONG Effect_0199 = 2 ; Normal level 99 Aura (Middle) # EF_LEVEL99 Effect_0200 = 2 ; Normal level 99 Aura (Bottom) # EF_LEVEL99_2 Effect_0201 = 2 ; Lv 99 Aura Bubble # EF_LEVEL99_3 Effect_0202 = 2 ; Fury (Visual Effect) # EF_GUMGANG Effect_0203 = 1 ; Red Herb/Potion # EF_POTION1 Effect_0204 = 2 ; Orange Potion # EF_POTION2 Effect_0205 = 2 ; Yellow Herb/Potion # EF_POTION3 Effect_0206 = 2 ; White Herb/Potion # EF_POTION4 Effect_0207 = 2 ; Blue Herb/Potion # EF_POTION5 Effect_0208 = 2 ; Green Herb/Potion # EF_POTION6 Effect_0209 = 2 ; Yellow Circle Healing Effect # EF_POTION7 Effect_0210 = 2 ; Blue Circle Healing Effect # EF_POTION8 Effect_0211 = 2 ; Dark Breath # EF_DARKBREATH Effect_0212 = 2 ; Defender # EF_DEFFENDER Effect_0213 = 2 ; Keeping # EF_KEEPING Effect_0214 = 2 ; Summon Slave # EF_SUMMONSLAVE Effect_0215 = 2 ; Blood Drain # EF_BLOODDRAIN Effect_0216 = 2 ; Energy Drain # EF_ENERGYDRAIN Effect_0217 = 2 ; Concentration Potion # EF_POTION_CON Effect_0218 = 2 ; Awakening Potion # EF_POTION_ Effect_0219 = 2 ; Berserk Potion # EF_POTION_BERSERK Effect_0220 = 2 ; Intense light beam # EF_POTIONPILLAR Effect_0221 = 2 ; Defender (Crusader) # EF_DEFENDER Effect_0222 = 2 ; Holy Cast Aura # EF_GANBANTEIN Effect_0223 = 2 ; Wind (Map effect) # EF_WIND Effect_0224 = 2 ; Volcano casting effect # EF_VOLCANO Effect_0225 = 2 ; Grand Cross Effect # EF_GRANDCROSS Effect_0226 = 2 ; Snatch # EF_INTIMIDATE Effect_0227 = 2 ; (Nothing) # EF_CHOOKGI Effect_0228 = 1 ; (Nothing) # EF_CLOUD Effect_0229 = 2 ; (Nothing) # EF_CLOUD2 Effect_0230 = 2 ; Map Light Pillar Animation 1 # EF_MAPPILLAR Effect_0231 = 2 ; Sacrifice (Visual Effect) # EF_LINELINK Effect_0232 = 2 ; Fog # EF_CLOUD3 Effect_0233 = 2 ; Spell Breaker # EF_SPELLBREAKER Effect_0234 = 2 ; Dispell # EF_DISPELL Effect_0235 = 2 ; Deluge Cast Aura # EF_DELUGE Effect_0236 = 2 ; Violent Gale Cast Aura # EF_VIOLENTGALE Effect_0237 = 2 ; Magnetic Earth Cast Aura # EF_LANDPROTECTOR Effect_0238 = 2 ; Volcano (Visual Effect) # EF_BOTTOM_VO Effect_0239 = 2 ; Deluge (Visual Effect) # EF_BOTTOM_DE Effect_0240 = 2 ; Violent Gale (Visual Effect) # EF_BOTTOM_VI Effect_0241 = 2 ; Magnetic Earth (Visual Effect) # EF_BOTTOM_LA Effect_0242 = 2 ; (Invalid) # EF_FASTMOVE Effect_0243 = 2 ; Magic Rod # EF_MAGICROD Effect_0244 = 2 ; Holy Cross # EF_HOLYCROSS Effect_0245 = 2 ; Shield Charge # EF_SHIELDCHARGE Effect_0246 = 2 ; Map Light Pillar Animation 2 # EF_MAPPILLAR2 Effect_0247 = 2 ; Resistant Souls # EF_PROVIDENCE Effect_0248 = 2 ; Shield Boomerang # EF_SHIELDBOOMERANG Effect_0249 = 2 ; Spear Quicken # EF_SPEARQUICKEN Effect_0250 = 2 ; Devotion # EF_DEVOTION Effect_0251 = 2 ; Reflect Shield # EF_REFLECTSHIELD Effect_0252 = 2 ; Absorb Spirit Spheres # EF_ABSORBSPIRITS Effect_0253 = 2 ; Mental Strength (Visual Effect) # EF_STEELBODY Effect_0254 = 2 ; Elemental Endow (Fire) # EF_FLAMELAUNCHER Effect_0255 = 2 ; Elemental Endow (Water) # EF_FROSTWEAPON Effect_0256 = 2 ; Elemental Endow (Wind) # EF_LIGHTNINGLOADER Effect_0257 = 2 ; Elemental Endow (Earth) # EF_SEISMICWEAPON Effect_0258 = 2 ; Map Light Pillar Animation 3 # EF_MAPPILLAR3 Effect_0259 = 2 ; Map Light Pillar Animation 4 # EF_MAPPILLAR4 Effect_0260 = 2 ; Fury Cast Animation # EF_GUMGANG2 Effect_0261 = 1 ; Raging Quadruple Blow # EF_TEIHIT1 Effect_0262 = 2 ; Raging Quadruple Blow 2 # EF_GUMGANG3 Effect_0263 = 2 ; (Nothing) # EF_TEIHIT2 Effect_0264 = 2 ; Throw Spirit Sphere # EF_TANJI Effect_0265 = 2 ; Raging Quadruple Blow 3 # EF_TEIHIT1X Effect_0266 = 2 ; Occult Impaction # EF_CHIMTO Effect_0267 = 2 ; Steal Coin # EF_STEALCOIN Effect_0268 = 2 ; Divest Weapon # EF_STRIPWEAPON Effect_0269 = 2 ; Divest Shield # EF_STRIPSHIELD Effect_0270 = 2 ; Divest Armor # EF_STRIPARMOR Effect_0271 = 2 ; Divest Helm # EF_STRIPHELM Effect_0272 = 2 ; Raging Quadruple Blow 4 # EF_CHAINCOMBO Effect_0273 = 2 ; Steal Coin Animation # EF_RG_COIN Effect_0274 = 2 ; Back Stab Animation # EF_BACKSTAP Effect_0275 = 2 ; Raging Thrust # EF_TEIHIT3 Effect_0276 = 2 ; Dissoance Map Unit # EF_BOTTOM_DISSONANCE Effect_0277 = 2 ; Lullaby Map Unit # EF_BOTTOM_LULLABY Effect_0278 = 2 ; Mr Kim a Rich Man Map Unit # EF_BOTTOM_RICHMANKIM Effect_0279 = 2 ; Eternal Chaos Map Unit # EF_BOTTOM_ETERNALCHAOS Effect_0280 = 2 ; A Drum on the Battlefield Map Unit # EF_BOTTOM_DRUMBATTLEFIELD Effect_0281 = 2 ; The Ring Of Nibelungen Map Unit # EF_BOTTOM_RINGNIBELUNGEN Effect_0282 = 2 ; Loki's Veil Map Unit # EF_BOTTOM_ROKISWEIL Effect_0283 = 2 ; Into the Abyss Map Unit # EF_BOTTOM_INTOABYSS Effect_0284 = 2 ; Invunerable Siegfriend Map Unit # EF_BOTTOM_SIEGFRIED Effect_0285 = 2 ; A Wistle Map Unit # EF_BOTTOM_WHISTLE Effect_0286 = 2 ; Assassin Cross of Sunset Map Unit # EF_BOTTOM_ASSASSINCROSS Effect_0287 = 2 ; A Poem of Bragi Map Unit # EF_BOTTOM_POEMBRAGI Effect_0288 = 2 ; The Apple Of Idun Map Unit # EF_BOTTOM_APPLEIDUN Effect_0289 = 2 ; Ugly Dance Map Unit # EF_BOTTOM_UGLYDANCE Effect_0290 = 2 ; Humming Map Unit # EF_BOTTOM_HUMMING Effect_0291 = 2 ; Please don't Forget Me Map Unit # EF_BOTTOM_DONTFORGETME Effect_0292 = 2 ; Fortune's Kiss Map Unit # EF_BOTTOM_FORTUNEKISS Effect_0293 = 2 ; Service For You Map Unit # EF_BOTTOM_SERVICEFORYOU Effect_0294 = 2 ; Frost Joke # EF_TALK_FROSTJOKE Effect_0295 = 1 ; Scream # EF_TALK_SCREAM Effect_0296 = 1 ; Fire Works (Visual Effect) # EF_POKJUK Effect_0297 = 2 ; Acid Terror Animnation # EF_THROWITEM Effect_0298 = 2 ; (Nothing) # EF_THROWITEM2 Effect_0299 = 2 ; Chemical Protection # EF_CHEMICALPROTECTION Effect_0300 = 2 ; Fire Works (Sound Effect) # EF_POKJUK_SOUND Effect_0301 = 2 ; Bomb # EF_DEMONSTRATION Effect_0302 = 2 ; (Unused) # EF_CHEMICAL2 Effect_0303 = 2 ; Teleportation Animation # EF_TELEPORTATION2 Effect_0304 = 2 ; Pharmacy Success # EF_PHARMACY_OK Effect_0305 = 2 ; Pharmacy Failed # EF_PHARMACY_FAIL Effect_0306 = 2 ; Forest Light 1 # EF_FORESTLIGHT Effect_0307 = 2 ; Throw Stone # EF_THROWITEM3 Effect_0308 = 2 ; First Aid # EF_FIRSTAID Effect_0309 = 2 ; Sprinkle Sand # EF_SPRINKLESAND Effect_0310 = 2 ; Crazy Uproar # EF_LOUD Effect_0311 = 2 ; Heal Effect # EF_HEAL Effect_0312 = 2 ; Heal Effect 2 # EF_HEAL2 Effect_0313 = 2 ; Old Map Exit effect (Unused) # EF_EXIT2 Effect_0314 = 2 ; Safety Wall # EF_GLASSWALL2 Effect_0315 = 1 ; Warp Portal Animation 1 # EF_READYPORTAL2 Effect_0316 = 1 ; Warp Portal Animation 2 # EF_PORTAL2 Effect_0317 = 1 ; Magnus Exorcisimus Map Unit # EF_BOTTOM_MAG Effect_0318 = 2 ; Sanctuary Map Unit # EF_BOTTOM_SANC Effect_0319 = 2 ; Offensive Heal # EF_HEAL3 Effect_0320 = 2 ; Warp NPC # EF_WARPZONE2 Effect_0321 = 2 ; Forest Light 2 # EF_FORESTLIGHT2 Effect_0322 = 2 ; Forest Light 3 # EF_FORESTLIGHT3 Effect_0323 = 2 ; Forest Light 4 # EF_FORESTLIGHT4 Effect_0324 = 2 ; Heal Effect 4 # EF_HEAL4 Effect_0325 = 2 ; Chase Walk Left Foot # EF_FOOT Effect_0326 = 2 ; Chse Walk Right Foot # EF_FOOT2 Effect_0327 = 2 ; Monk Asura Strike # EF_BEGINASURA Effect_0328 = 2 ; Triple Strike # EF_TRIPLEATTACK Effect_0329 = 2 ; Combo Finish # EF_HITLINE Effect_0330 = 2 ; Natural HP Regeneration # EF_HPTIME Effect_0331 = 2 ; Natural SP Regeneration # EF_SPTIME Effect_0332 = 1 ; Autumn Leaves # EF_MAPLE Effect_0333 = 2 ; Blind # EF_BLIND Effect_0334 = 1 ; Poison # EF_POISON Effect_0335 = 2 ; Kyrie Eleison/Parrying Shield # EF_GUARD Effect_0336 = 2 ; Class Change # EF_JOBLVUP50 Effect_0337 = 2 ; Super Novice/Taekwon Level Up Angel # EF_ANGEL2 Effect_0338 = 1 ; Spiral Pierce # EF_MAGNUM2 Effect_0339 = 2 ; (Nothing) # EF_CALLZONE Effect_0340 = 2 ; Wedding Warp Portal # EF_PORTAL3 Effect_0341 = 2 ; Wedding Skill # EF_COUPLECASTING Effect_0342 = 2 ; Another Merry Skill # EF_HEARTCASTING Effect_0343 = 2 ; Character map entry effect # EF_ENTRY2 Effect_0344 = 2 ; Wings (Animated) # EF_SAINTWING Effect_0345 = 2 ; Like Moonlight But Blue # EF_SPHEREWIND Effect_0346 = 2 ; Wedding Ceremony # EF_COLORPAPER Effect_0347 = 2 ; Like 1000 Blade trepassing # EF_LIGHTSPHERE Effect_0348 = 2 ; Waterfall (Horizonatal) # EF_WATERFALL Effect_0349 = 2 ; Waterfall (Vertical) # EF_WATERFALL_90 Effect_0350 = 2 ; Small Waterfall (Horizonatal) # EF_WATERFALL_SMALL Effect_0351 = 2 ; Small Waterfall (Vertical) # EF_WATERFALL_SMALL_90 Effect_0352 = 2 ; Dark Waterfall (Horizonatal) # EF_WATERFALL_T2 Effect_0353 = 2 ; Dark Waterfall (Vertical) # EF_WATERFALL_T2_90 Effect_0354 = 2 ; Dark Small Waterfall (Horizonatal) # EF_WATERFALL_SMALL_T2 Effect_0355 = 2 ; Dark Small Waterfall (Vertical) # EF_WATERFALL_SMALL_T2_90 Effect_0356 = 2 ; (Nothing) # EF_MINI_TETRIS Effect_0357 = 1 ; Niflheim Ghost # EF_GHOST Effect_0358 = 2 ; Niflheim Bat Slow # EF_BAT Effect_0359 = 2 ; Niflheim Bat Fast # EF_BAT2 Effect_0360 = 2 ; Soul Destroyer # EF_SOULBREAKER Effect_0361 = 2 ; Trancendant Level 99 Aura 1 # EF_LEVEL99_4 Effect_0362 = 2 ; Valentine Day Heart With Wings # EF_VALLENTINE Effect_0363 = 2 ; Valentine Day Heart # EF_VALLENTINE2 Effect_0364 = 2 ; Gloria Domini # EF_PRESSURE Effect_0365 = 2 ; Martyr's Reckoning # EF_BASH3D Effect_0366 = 2 ; Aura Blade # EF_AURABLADE Effect_0367 = 2 ; Berserk # EF_REDBODY Effect_0368 = 2 ; Concentration # EF_LKCONCENTRATION Effect_0369 = 2 ; Gospel Map Unit # EF_BOTTOM_GOSPEL Effect_0370 = 2 ; Level Up # EF_ANGEL Effect_0371 = 1 ; Death # EF_DEVIL Effect_0372 = 2 ; House Smoke # EF_DRAGONSMOKE Effect_0373 = 2 ; Basilica # EF_BOTTOM_BASILICA Effect_0374 = 2 ; Assumptio (Visual Effect) # EF_ASSUMPTIO Effect_0375 = 2 ; Palm Strike # EF_HITLINE2 Effect_0376 = 2 ; Matyr's Reckoning 2 # EF_BASH3D2 Effect_0377 = 2 ; Soul Drain (1st Part) # EF_ENERGYDRAIN2 Effect_0378 = 2 ; Soul Drain (2nd Part) # EF_TRANSBLUEBODY Effect_0379 = 2 ; Magic Crasher # EF_MAGICCRASHER Effect_0380 = 2 ; Blue Starburst (Unknown use) # EF_LIGHTSPHERE2 Effect_0381 = 2 ; (Nothing) # EF_LIGHTBLADE Effect_0382 = 2 ; Health Conversion # EF_ENERGYDRAIN3 Effect_0383 = 2 ; Soul Change (Sound Effect) # EF_LINELINK2 Effect_0384 = 2 ; Soul Change (Visual Effect) # EF_LINKLIGHT Effect_0385 = 2 ; True Sight # EF_TRUESIGHT Effect_0386 = 2 ; Falcon Assault # EF_FALCONASSAULT Effect_0387 = 2 ; Focused Arrow Strike (Sound Effect) # EF_TRIPLEATTACK2 Effect_0388 = 2 ; Wind Walk # EF_PORTAL4 Effect_0389 = 2 ; Shattering Strike # EF_MELTDOWN Effect_0390 = 2 ; Cart Boost # EF_CARTBOOST Effect_0391 = 2 ; Reject Sword # EF_REJECTSWORD Effect_0392 = 2 ; Arrow Vulcan # EF_TRIPLEATTACK3 Effect_0393 = 2 ; Sheltering Bliss # EF_SPHEREWIND2 Effect_0394 = 2 ; Marionette Control (Sound Effect) # EF_LINELINK3 Effect_0395 = 2 ; Marionette Control (Visual Effect) # EF_PINKBODY Effect_0396 = 2 ; Trancended 99 Aura (Middle) # EF_LEVEL99_5 Effect_0397 = 2 ; Trancended 99 Aura (Bottom) # EF_LEVEL99_6 Effect_0398 = 2 ; Head Crush # EF_BASH3D3 Effect_0399 = 2 ; Joint Beat # EF_BASH3D4 Effect_0400 = 2 ; Napalm Vulcan Sound # EF_NAPALMVALCAN Effect_0401 = 2 ; Dangerous Soul Collect # EF_PORTAL5 Effect_0402 = 2 ; Mind Breaker # EF_MAGICCRASHER2 Effect_0403 = 2 ; Fiber Lock # EF_BOTTOM_SPIDER Effect_0404 = 2 ; Wall Of Fog # EF_BOTTOM_FOGWALL Effect_0405 = 2 ; Soul Burn # EF_SOULBURN Effect_0406 = 2 ; Soul Change # EF_SOULCHANGE Effect_0407 = 2 ; Mom, Dad, I love you! (Baby Skill) # EF_BABY Effect_0408 = 2 ; Meteor Assault # EF_SOULBREAKER2 Effect_0409 = 2 ; Rainbow # EF_RAINBOW Effect_0410 = 2 ; Leap # EF_PEONG Effect_0411 = 2 ; Like Throw Spirit Sphere # EF_TANJI2 Effect_0412 = 2 ; Axe Kick # EF_PRESSEDBODY Effect_0413 = 2 ; Round Kick # EF_SPINEDBODY Effect_0414 = 2 ; Counter Kick # EF_KICKEDBODY Effect_0415 = 2 ; (Nothing) # EF_AIRTEXTURE Effect_0416 = 2 ; Flash # EF_HITBODY Effect_0417 = 2 ; Warmth Lightning # EF_DOUBLEGUMGANG Effect_0418 = 2 ; Kaite (Visual Effect) # EF_REFLECTBODY Effect_0419 = 1 ; Eswoo (Small) (Visual Effect) # EF_BABYBODY Effect_0420 = 2 ; Eswoo (Alt. Small) (Visual Effect) # EF_BABYBODY2 Effect_0421 = 2 ; Eswoo (Normal) (Visual Effect) # EF_GIANTBODY Effect_0422 = 2 ; Eswoo (Alt. Normal) (Visual Effect) # EF_GIANTBODY2 Effect_0423 = 2 ; Spirit Link (Visual Effect) # EF_ASURABODY Effect_0424 = 1 ; Esma Hit (Visual Effect) # EF_4WAYBODY Effect_0425 = 2 ; Sprint Collision (Visual Effect) # EF_QUAKEBODY Effect_0426 = 1 ; (Nothing) # EF_ASURABODY_MONSTER Effect_0427 = 2 ; (Nothing) # EF_HITLINE3 Effect_0428 = 2 ; Taekwon Kick Hit 1 # EF_HITLINE4 Effect_0429 = 2 ; Taekwon Kick Hit 2 # EF_HITLINE5 Effect_0430 = 2 ; Taekwon Kick Hit 3 # EF_HITLINE6 Effect_0431 = 2 ; Solar, Lunar and Stellar Perception (Visual Effect) # EF_ELECTRIC Effect_0432 = 2 ; Solar, Lunar and Stellar Opposition (Visual Effect) # EF_ELECTRIC2 Effect_0433 = 2 ; Taekwon Kick Hit 4 # EF_HITLINE7 Effect_0434 = 2 ; Whirlwind Kick # EF_STORMKICK Effect_0435 = 2 ; White Barrier (Unused) # EF_HALFSPHERE Effect_0436 = 2 ; White barrier 2 (Unused) # EF_ATTACKENERGY Effect_0437 = 2 ; Kaite Reflect Animation # EF_ATTACKENERGY2 Effect_0438 = 2 ; Flying Side Kick # EF_CHEMICAL3 Effect_0439 = 2 ; Assumptio (Animation) # EF_ASSUMPTIO2 Effect_0440 = 2 ; Comfort Skills Cast Aura # EF_BLUECASTING Effect_0441 = 2 ; Foot Prints caused by Sprint. # EF_RUN Effect_0442 = 2 ; (Nothing) # EF_STOPRUN Effect_0443 = 2 ; Sprint Stop Animation # EF_STOPEFFECT Effect_0444 = 2 ; High Jump (Jump) # EF_JUMPBODY Effect_0445 = 1 ; High Jump (Return Down) # EF_LANDBODY Effect_0446 = 1 ; Running Left Foot # EF_FOOT3 Effect_0447 = 2 ; Running Right Foot # EF_FOOT4 Effect_0448 = 2 ; KA-Spell (1st Part) # EF_TAE_READY Effect_0449 = 1 ; Darkcross # EF_GRANDCROSS2 Effect_0450 = 2 ; Dark Strike # EF_SOULSTRIKE2 Effect_0451 = 2 ; Something Like Jupitel Thunder # EF_YUFITEL2 Effect_0452 = 2 ; Paralized # EF_NPC_STOP Effect_0453 = 2 ; Like Blind # EF_DARKCASTING Effect_0454 = 2 ; Another Warmth Lightning # EF_GUMGANGNPC Effect_0455 = 2 ; Power Up # EF_AGIUP Effect_0456 = 2 ; Flying Side Kick (2nd Part) # EF_JUMPKICK Effect_0457 = 2 ; Running/Sprint (running into a wall) # EF_QUAKEBODY2 Effect_0458 = 2 ; Brown tornado that spins sprite (unused) # EF_STORMKICK1 Effect_0459 = 2 ; Green tornado (unused) # EF_STORMKICK2 Effect_0460 = 2 ; Blue tornado (unused) # EF_STORMKICK3 Effect_0461 = 2 ; Kaupe Dodge Effect # EF_STORMKICK4 Effect_0462 = 2 ; Kaupe Dodge Effect # EF_STORMKICK5 Effect_0463 = 2 ; White tornado (unused) # EF_STORMKICK6 Effect_0464 = 2 ; Purple tornado (unused) # EF_STORMKICK7 Effect_0465 = 2 ; Another Round Kick # EF_SPINEDBODY2 Effect_0466 = 2 ; Warm/Mild Wind (Earth) # EF_BEGINASURA1 Effect_0467 = 2 ; Warm/Mild Wind (Wind) # EF_BEGINASURA2 Effect_0468 = 2 ; Warm/Mild Wind (Water) # EF_BEGINASURA3 Effect_0469 = 2 ; Warm/Mild Wind (Fire) # EF_BEGINASURA4 Effect_0470 = 2 ; Warm/Mild Wind (Undead) # EF_BEGINASURA5 Effect_0471 = 2 ; Warm/Mild Wind (Shadow) # EF_BEGINASURA6 Effect_0472 = 2 ; Warm/Mild Wind (Holy) # EF_BEGINASURA7 Effect_0473 = 2 ; (Nothing) # EF_AURABLADE2 Effect_0474 = 2 ; Demon of The Sun Moon And Stars (Level 1) # EF_DEVIL1 Effect_0475 = 1 ; Demon of The Sun Moon And Stars (Level 2) # EF_DEVIL2 Effect_0476 = 1 ; Demon of The Sun Moon And Stars (Level 3) # EF_DEVIL3 Effect_0477 = 1 ; Demon of The Sun Moon And Stars (Level 4) # EF_DEVIL4 Effect_0478 = 1 ; Demon of The Sun Moon And Stars (Level 5) # EF_DEVIL5 Effect_0479 = 1 ; Demon of The Sun Moon And Stars (Level 6) # EF_DEVIL6 Effect_0480 = 1 ; Demon of The Sun Moon And Stars (Level 7) # EF_DEVIL7 Effect_0481 = 1 ; Demon of The Sun Moon And Stars (Level 8) # EF_DEVIL8 Effect_0482 = 1 ; Demon of The Sun Moon And Stars (Level 9) # EF_DEVIL9 Effect_0483 = 1 ; Demon of The Sun Moon And Stars (Level 10) # EF_DEVIL10 Effect_0484 = 1 ; Mental Strength Lightning but White # EF_DOUBLEGUMGANG2 Effect_0485 = 2 ; Mental Strength Lightning # EF_DOUBLEGUMGANG3 Effect_0486 = 2 ; Demon of The Sun Moon And Stars Ground Effect # EF_BLACKDEVIL Effect_0487 = 2 ; Comfort Skills # EF_FLOWERCAST Effect_0488 = 2 ; (Nothing) # EF_FLOWERCAST2 Effect_0489 = 2 ; (Nothing) # EF_FLOWERCAST3 Effect_0490 = 2 ; Element Potions # EF_MOCHI Effect_0491 = 2 ; Cooking Foods # EF_LAMADAN Effect_0492 = 2 ; Enchant Deadly Poison # EF_EDP Effect_0493 = 2 ; Throwing Tomahawk # EF_SHIELDBOOMERANG2 Effect_0494 = 2 ; Full Strip Sound # EF_RG_COIN2 Effect_0495 = 2 ; Preserve # EF_GUARD2 Effect_0496 = 2 ; Twilight Alchemy 1 # EF_SLIM Effect_0497 = 2 ; Twilight Alchemy 2 # EF_SLIM2 Effect_0498 = 2 ; Twilight Alchemy 3 # EF_SLIM3 Effect_0499 = 2 ; Player Become Blue with Blue Aura # EF_CHEMICALBODY Effect_0500 = 2 ; Chase Walk Animation # EF_CASTSPIN Effect_0501 = 2 ; Player Become Yellow with Yellow Aura # EF_PIERCEBODY Effect_0502 = 2 ; Soul Link Word # EF_SOULLINK Effect_0503 = 2 ; (Nothing) # EF_CHOOKGI2 Effect_0504 = 2 ; Memorize # EF_MEMORIZE Effect_0505 = 2 ; (Nothing) # EF_SOULLIGHT Effect_0506 = 2 ; Authoritative Badge # EF_MAPAE Effect_0507 = 2 ; Fire Cracker # EF_ITEMPOKJUK Effect_0508 = 2 ; Valentine Day Hearth (Wings) # EF_05VAL Effect_0509 = 2 ; Champion Asura Strike # EF_BEGINASURA11 Effect_0510 = 2 ; (Nothing) # EF_NIGHT Effect_0511 = 2 ; Chain Crush Combo # EF_CHEMICAL2DASH Effect_0512 = 2 ; Area Cast # EF_GROUNDSAMPLE Effect_0513 = 2 ; Really Big Circle # EF_GI_EXPLOSION Effect_0514 = 2 ; Einbroch Fog # EF_CLOUD4 Effect_0515 = 2 ; Airship Cloud # EF_CLOUD5 Effect_0516 = 2 ; (Nothing) # EF_BOTTOM_HERMODE Effect_0517 = 2 ; Cart Termination # EF_CARTTER Effect_0518 = 2 ; Speed Down Potion # EF_ITEMFAST Effect_0519 = 2 ; Shield Bumerang # EF_SHIELDBOOMERANG3 Effect_0520 = 2 ; Player Become Red with Red Aura # EF_DOUBLECASTBODY Effect_0521 = 2 ; Gravitation Field # EF_GRAVITATION Effect_0522 = 2 ; Tarot Card of Fate (The Fool) # EF_TAROTCARD1 Effect_0523 = 2 ; Tarot Card of Fate (The Magician) # EF_TAROTCARD2 Effect_0524 = 2 ; Tarot Card of Fate (The High Priestess) # EF_TAROTCARD3 Effect_0525 = 2 ; Tarot Card of Fate (The Chariot) # EF_TAROTCARD4 Effect_0526 = 2 ; Tarot Card of Fate (Strength) # EF_TAROTCARD5 Effect_0527 = 2 ; Tarot Card of Fate (The Lovers) # EF_TAROTCARD6 Effect_0528 = 2 ; Tarot Card of Fate (The Wheel of Fortune) # EF_TAROTCARD7 Effect_0529 = 2 ; Tarot Card of Fate (The Hanged Man) # EF_TAROTCARD8 Effect_0530 = 2 ; Tarot Card of Fate (Death) # EF_TAROTCARD9 Effect_0531 = 2 ; Tarot Card of Fate (Temperance) # EF_TAROTCARD10 Effect_0532 = 2 ; Tarot Card of Fate (The Devil) # EF_TAROTCARD11 Effect_0533 = 2 ; Tarot Card of Fate (The Tower) # EF_TAROTCARD12 Effect_0534 = 2 ; Tarot Card of Fate (The Star) # EF_TAROTCARD13 Effect_0535 = 2 ; Tarot Card of Fate (The Sun) # EF_TAROTCARD14 Effect_0536 = 2 ; Acid Demonstration # EF_ACIDDEMON Effect_0537 = 2 ; Player Become Green with Green Aura # EF_GREENBODY Effect_0538 = 2 ; Throw Random Bottle # EF_THROWITEM4 Effect_0539 = 2 ; Instant Small->Normal # EF_BABYBODY_BACK Effect_0540 = 2 ; (Nothing) # EF_THROWITEM5 Effect_0541 = 2 ; KA-Spell (1st Part) # EF_BLUEBODY Effect_0542 = 1 ; Kahii # EF_HATED Effect_0543 = 2 ; Warmth Red Sprite # EF_REDLIGHTBODY Effect_0544 = 1 ; Sound And... PUFF Client Crash :P # EF_RO2YEAR Effect_0545 = 2 ; Kaupe # EF_SMA_READY Effect_0546 = 2 ; Estin # EF_STIN Effect_0547 = 2 ; Instant Red Sprite # EF_RED_HIT Effect_0548 = 1 ; Instant Blue Sprite # EF_BLUE_HIT Effect_0549 = 1 ; Another Effect like Running Hit # EF_QUAKEBODY3 Effect_0550 = 2 ; Effect Like Estun but with Circle # EF_SMA Effect_0551 = 2 ; (Nothing) # EF_SMA2 Effect_0552 = 2 ; Esma # EF_STIN2 Effect_0553 = 2 ; Large White Cloud # EF_HITTEXTURE Effect_0554 = 2 ; Estun # EF_STIN3 Effect_0555 = 2 ; (Nothing) # EF_SMA3 Effect_0556 = 2 ; Juperos Energy Waterfall (Horizontal) # EF_BLUEFALL Effect_0557 = 2 ; Juperos Energy Waterfall (Vertical) # EF_BLUEFALL_90 Effect_0558 = 2 ; Juperos Energy Waterfall Fast (Horizontal) # EF_FASTBLUEFALL Effect_0559 = 2 ; Juperos Energy Waterfall Fast (Vertical) # EF_FASTBLUEFALL_90 Effect_0560 = 2 ; Juperos Warp # EF_BIG_PORTAL Effect_0561 = 2 ; Juperos Warp # EF_BIG_PORTAL2 Effect_0562 = 2 ; Earthquake Effect (Juperos Elevator) # EF_SCREEN_QUAKE Effect_0563 = 2 ; Wedding Cast # EF_HOMUNCASTING Effect_0564 = 2 ; Filir Moonlight Lvl 1 # EF_HFLIMOON1 Effect_0565 = 2 ; Filir Moonlight Lvl 2 # EF_HFLIMOON2 Effect_0566 = 2 ; Filir Moonlight Lvl 3 # EF_HFLIMOON3 Effect_0567 = 2 ; Another Job Level Up # EF_HO_UP Effect_0568 = 2 ; Amistr Bulwark # EF_HAMIDEFENCE Effect_0569 = 2 ; Amistr Castling # EF_HAMICASTLE Effect_0570 = 2 ; Amistr Bloodlust # EF_HAMIBLOOD Effect_0571 = 2 ; Warmth Soul # EF_HATED2 Effect_0572 = 2 ; Twilight Alchemy 1 # EF_TWILIGHT1 Effect_0573 = 2 ; Twilight Alchemy 2 # EF_TWILIGHT2 Effect_0574 = 2 ; Twilight Alchemy 3 # EF_TWILIGHT3 Effect_0575 = 2 ; Box Effect (Thunder) # EF_ITEM_THUNDER Effect_0576 = 2 ; Box Effect (Cloud) # EF_ITEM_CLOUD Effect_0577 = 2 ; Box Effect (Curse) # EF_ITEM_CURSE Effect_0578 = 2 ; Box Effect (Sleep) # EF_ITEM_ZZZ Effect_0579 = 2 ; Box Effect (Rain) # EF_ITEM_RAIN Effect_0580 = 2 ; Box Effect (Sunlight) # EF_ITEM_LIGHT Effect_0581 = 2 ; Another Super Novice/Taekwon Angel # EF_ANGEL3 Effect_0582 = 1 ; Warmth Hit # EF_M01 Effect_0583 = 2 ; Full Buster # EF_M02 Effect_0584 = 2 ; 5 Medium Size Explosion # EF_M03 Effect_0585 = 2 ; Somatology Lab Mobs Aura # EF_M04 Effect_0586 = 2 ; Big Purple Flame # EF_M05 Effect_0587 = 2 ; Little Red Flame # EF_M06 Effect_0588 = 2 ; Eswoo # EF_M07 Effect_0589 = 2 ; Running Stop # EF_KAIZEL Effect_0590 = 2 ; (Nothing) # EF_KAAHI Effect_0591 = 2 ; Thanatos Tower Bloody Clouds # EF_CLOUD6 Effect_0592 = 2 ; Food Effect (STR) # EF_FOOD01 Effect_0593 = 2 ; Food Effect (INT) # EF_FOOD02 Effect_0594 = 2 ; Food Effect (VIT) # EF_FOOD03 Effect_0595 = 2 ; Food Effect (AGI) # EF_FOOD04 Effect_0596 = 2 ; Food Effect (DEX) # EF_FOOD05 Effect_0597 = 2 ; Food Effect (LUK) # EF_FOOD06 Effect_0598 = 2 ; Cast Time Sound and Flashing Animation on Player # EF_SHRINK Effect_0599 = 2 ; Throw Venom Knife # EF_THROWITEM6 Effect_0600 = 2 ; Sight Blaster # EF_SIGHT2 Effect_0601 = 2 ; Close Confine (Grab Effect) # EF_QUAKEBODY4 Effect_0602 = 2 ; Spinning fire ball (like 50, but smaller) # EF_FIREHIT2 Effect_0603 = 2 ; Close Confine (Ground Effect) # EF_NPC_STOP2 Effect_0604 = 2 ; (Nothing) # EF_NPC_STOP2_DEL Effect_0605 = 2 ; Pang Voice (Visual Effect) # EF_FVOICE Effect_0606 = 2 ; Wink of Charm (Visual Effect) # EF_WINK Effect_0607 = 2 ; Cooking Success # EF_COOKING_OK Effect_0608 = 2 ; Cooking Failed # EF_COOKING_FAIL Effect_0609 = 2 ; Success # EF_TEMP_OK Effect_0610 = 2 ; Failed # EF_TEMP_FAIL Effect_0611 = 2 ; Korean Words and /no1 Emoticon # EF_HAPGYEOK Effect_0612 = 2 ; Throw Shuriken # EF_THROWITEM7 Effect_0613 = 2 ; Throw Kunai # EF_THROWITEM8 Effect_0614 = 2 ; Throw Fumma Shuriken # EF_THROWITEM9 Effect_0615 = 2 ; Throw Money # EF_THROWITEM10 Effect_0616 = 2 ; Illusionary Shadow # EF_BUNSINJYUTSU Effect_0617 = 2 ; Crimson Fire Bolossom # EF_KOUENKA Effect_0618 = 2 ; Lightning Spear Of Ice # EF_HYOUSENSOU Effect_0619 = 2 ; Water Escape Technique # EF_BOTTOM_SUITON Effect_0620 = 2 ; Wind Blade # EF_STIN4 Effect_0621 = 2 ; Lightning Crash # EF_THUNDERSTORM2 Effect_0622 = 2 ; Piercing Shot # EF_CHEMICAL4 Effect_0623 = 2 ; Kamaitachi # EF_STIN5 Effect_0624 = 2 ; Madness Canceller # EF_MADNESS_BLUE Effect_0625 = 2 ; Adjustment # EF_MADNESS_RED Effect_0626 = 2 ; Disarm (Sound Effect) # EF_RG_COIN3 Effect_0627 = 2 ; Dust # EF_BASH3D5 Effect_0628 = 2 ; (Nothing) # EF_CHOOKGI3 Effect_0629 = 1 ; Shadow Slash # EF_KIRIKAGE Effect_0630 = 2 ; Reverse Tatami Map Unit # EF_TATAMI Effect_0631 = 2 ; Mist Slash # EF_KASUMIKIRI Effect_0632 = 2 ; Final Strike # EF_ISSEN Effect_0633 = 2 ; Crimson Fire Formation # EF_KAEN Effect_0634 = 2 ; Dragon Fire Formation # EF_BAKU Effect_0635 = 2 ; Falling Ice Pillar # EF_HYOUSYOURAKU Effect_0636 = 2 ; Desperado # EF_DESPERADO Effect_0637 = 2 ; Ground Drift Grenade # EF_LIGHTNING_S Effect_0638 = 2 ; Ground Drift Grenade # EF_BLIND_S Effect_0639 = 2 ; Ground Drift Grenade # EF_POISON_S Effect_0640 = 2 ; Ground Drift Grenade # EF_FREEZING_S Effect_0641 = 2 ; Ground Drift Grenade # EF_FLARE_S Effect_0642 = 2 ; Rapid Shower # EF_RAPIDSHOWER Effect_0643 = 2 ; Magic Bullet # EF_MAGICALBULLET Effect_0644 = 2 ; Spread Attack # EF_SPREADATTACK Effect_0645 = 2 ; Tracking (Shown While Casting) # EF_TRACKCASTING Effect_0646 = 2 ; Tracking # EF_TRACKING Effect_0647 = 2 ; Triple Action # EF_TRIPLEACTION Effect_0648 = 2 ; Bull's Eye # EF_BULLSEYE Effect_0649 = 2 ; Ice Cave Level 4 Circle # EF_MAP_MAGICZONE Effect_0650 = 2 ; Ice Cave Level 4 Big Circle # EF_MAP_MAGICZONE2 Effect_0651 = 2 ; Like Regeneration Number but Red with a Sound # EF_DAMAGE1 Effect_0652 = 2 ; Like Regeneration Number but Red # EF_DAMAGE1_2 Effect_0653 = 2 ; Like Regeneration Number but Purple # EF_DAMAGE1_3 Effect_0654 = 2 ; Mobs Skill (Change Undead Element) # EF_UNDEADBODY Effect_0655 = 1 ; Last animation before Change Undead Element finish # EF_UNDEADBODY_DEL Effect_0656 = 1 ; (Nothing) # EF_GREEN_NUMBER Effect_0657 = 2 ; (Nothing) # EF_BLUE_NUMBER Effect_0658 = 2 ; (Nothing) # EF_RED_NUMBER Effect_0659 = 2 ; (Nothing) # EF_PURPLE_NUMBER Effect_0660 = 2 ; (Nothing) # EF_BLACK_NUMBER Effect_0661 = 2 ; (Nothing) # EF_WHITE_NUMBER Effect_0662 = 2 ; (Nothing) # EF_YELLOW_NUMBER Effect_0663 = 2 ; (Nothing) # EF_PINK_NUMBER Effect_0664 = 2 ; Little Blue Ball Falling From the Sky # EF_BUBBLE_DROP Effect_0665 = 2 ; Earthquake # EF_NPC_EARTHQUAKE Effect_0666 = 2 ; (Nothing) # EF_DA_SPACE Effect_0667 = 2 ; Dragonfear # EF_DRAGONFEAR Effect_0668 = 2 ; Wide Bleeding # EF_BLEEDING Effect_0669 = 2 ; Dragon fear (Visual Effect) # EF_WIDECONFUSE Effect_0670 = 2 ; The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground) # EF_BOTTOM_RUNNER Effect_0671 = 2 ; The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground) # EF_BOTTOM_TRANSFER Effect_0672 = 2 ; Map turns Blue (like Soul Link) # EF_CRYSTAL_BLUE Effect_0673 = 2 ; Evil Land Cell # EF_BOTTOM_EVILLAND Effect_0674 = 2 ; Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece # EF_GUARD3 Effect_0675 = 2 ; Slow Casting # EF_NPC_SLOWCAST Effect_0676 = 2 ; Critical Wounds/Bleeding Attack # EF_CRITICALWOUND Effect_0677 = 2 ; White 99 Aura Bubbles # EF_GREEN99_3 Effect_0678 = 2 ; Green Aura (Middle) # EF_GREEN99_5 Effect_0679 = 2 ; Green Aura (Bottom) # EF_GREEN99_6 Effect_0680 = 2 ; Dimensional Gorge Map Effect # EF_MAPSPHERE Effect_0681 = 2 ; I Love You Banner # EF_POK_LOVE Effect_0682 = 2 ; Happy White Day Banner # EF_POK_WHITE Effect_0683 = 2 ; Happy Valentine Day Banner # EF_POK_VALEN Effect_0684 = 2 ; Happy Birthday Banner # EF_POK_BIRTH Effect_0685 = 2 ; Merry Christmas Banner # EF_POK_CHRISTMAS Effect_0686 = 2 ; Cast Circle-Like effect 1 # EF_MAP_MAGICZONE3 Effect_0687 = 2 ; Cast Circle-Like effect 2 # EF_MAP_MAGICZONE4 Effect_0688 = 2 ; Endless Tower Map Effect # EF_DUST Effect_0689 = 2 ; Burning Flame (Red) # EF_TORCH_RED Effect_0690 = 2 ; Burning Flame (Green) # EF_TORCH_GREEN Effect_0691 = 2 ; Unknown Aura Bubbles (Small ghosts) # EF_MAP_GHOST Effect_0692 = 2 ; Translucent yellow circle # EF_GLOW1 Effect_0693 = 2 ; Translucent green circle # EF_GLOW2 Effect_0694 = 2 ; Rotating green light # EF_GLOW4 Effect_0695 = 2 ; The same of 690 and 691 but Blue/Purple # EF_TORCH_PURPLE Effect_0696 = 2 ; (Nothing) # EF_CLOUD7 Effect_0697 = 2 ; (Nothing) # EF_CLOUD8 Effect_0698 = 2 ; Fall of powder from the sky and raise of some leaf # EF_FLOWERLEAF Effect_0699 = 2 ; Big Colored Green Sphere. # EF_MAPSPHERE2 Effect_0700 = 2 ; Huge Blue Sphere # EF_GLOW11 Effect_0701 = 2 ; Little Colored Violet Sphere # EF_GLOW12 Effect_0702 = 2 ; Light Infiltration with fall of pownder # EF_CIRCLELIGHT Effect_0703 = 2 ; Client Error (mobile_ef02.str) # EF_ITEM315 Effect_0704 = 2 ; Client Error (mobile_ef01.str) # EF_ITEM316 Effect_0705 = 2 ; Client Error (mobile_ef03.str) # EF_ITEM317 Effect_0706 = 2 ; Client Crash :P # EF_ITEM318 Effect_0707 = 2 ; Storm Gust (same as 89) # EF_STORM_MIN Effect_0708 = 2 ; A Firework that split in 4 mini fireworks # EF_POK_JAP Effect_0709 = 2 ; A Sphere like Effect 701 but Green, and a bit more larger # EF_MAP_GREENLIGHT Effect_0710 = 2 ; A big violet wall # EF_MAP_MAGICWALL Effect_0711 = 2 ; A Little Flame Sphere # EF_MAP_GREENLIGHT2 Effect_0712 = 2 ; A lot of Very Small and Yellow Sphere # EF_YELLOWFLY1 Effect_0713 = 2 ; (Nothing) # EF_YELLOWFLY2 Effect_0714 = 2 ; Little blue Basilica # EF_BOTTOM_BLUE Effect_0715 = 2 ; Same as 715 # EF_BOTTOM_BLUE2 Effect_0716 = 2 ; Christmas Carol (copy of Angelus) # EF_WEWISH Effect_0717 = 2 ; Judex (Visual Effect) # EF_FIREPILLARON2 Effect_0718 = 1 ; Renovatio (light beam) # EF_FORESTLIGHT5 Effect_0719 = 2 ; Yellow version of Soul Breaker # EF_SOULBREAKER3 Effect_0720 = 2 ; Adoramus (lightning bolt) # EF_ADO_STR Effect_0721 = 2 ; Ignition Break (big explosion) # EF_IGN_STR Effect_0722 = 2 ; Hundred Spear (sound effect) # EF_CHIMTO2 Effect_0723 = 2 ; Green version of Detecting # EF_WINDCUTTER Effect_0724 = 2 ; Oratorio (like Detecting) # EF_DETECT2 Effect_0725 = 2 ; Frost Misty (blue vapor and bubbles) # EF_FROSTMYSTY Effect_0726 = 2 ; Crimson Rock # EF_CRIMSON_STR Effect_0727 = 2 ; Small fire (part of Hell Inferno) # EF_HELL_STR Effect_0728 = 2 ; Marsh of Abyss (like Close Confine) # EF_SPR_MASH Effect_0729 = 2 ; Small, cartoony explosion (part of Soul Expansion) # EF_SPR_SOULE Effect_0730 = 2 ; Dragon Howling (blinking, expanding circle) # EF_DHOWL_STR Effect_0731 = 2 ; Spike from the ground # EF_EARTHWALL Effect_0732 = 2 ; Fluffy Ball flying by # EF_SOULBREAKER4 Effect_0733 = 2 ; Chain Lightning # EF_CHAINL_STR Effect_0734 = 2 ; (Nothing) # EF_CHOOKGI_FIRE Effect_0735 = 1 ; (Nothing) # EF_CHOOKGI_WIND Effect_0736 = 1 ; (Nothing) # EF_CHOOKGI_WATER Effect_0737 = 1 ; (Nothing) # EF_CHOOKGI_GROUND Effect_0738 = 1 ; Old Magenta Trap # EF_MAGENTA_TRAP Effect_0739 = 2 ; Old Cobald Trap # EF_COBALT_TRAP Effect_0740 = 2 ; Old Maize Trap # EF_MAIZE_TRAP Effect_0741 = 2 ; Old Verdure Trap # EF_VERDURE_TRAP Effect_0742 = 2 ; White Ranger Trap # EF_NORMAL_TRAP Effect_0743 = 2 ; Camouflage # EF_CLOAKING2 Effect_0744 = 2 ; Aimed Bolt (crosshairs) # EF_AIMED_STR Effect_0745 = 2 ; Arrow Storm # EF_ARROWSTORM_STR Effect_0746 = 2 ; Falling white feathers # EF_LAULAMUS_STR Effect_0747 = 2 ; Falling blue feathers # EF_LAUAGNUS_STR Effect_0748 = 2 ; Millennium Shield # EF_MILSHIELD_STR Effect_0749 = 2 ; Detonator (blue sparkles) # EF_CONCENTRATION2 Effect_0750 = 2 ; Releasing summoned warlock spheres # EF_FIREBALL2 Effect_0751 = 2 ; Like Energy Coat, but not as dark # EF_BUNSINJYUTSU2 Effect_0752 = 2 ; Clearance # EF_CLEARTIME Effect_0753 = 2 ; Green warp portal (root of Epiclesis) # EF_GLASSWALL3 Effect_0754 = 2 ; Oratio (spinning blue symbol) # EF_ORATIO Effect_0755 = 2 ; Enchant Blade (like Berserk Potion) # EF_POTION_BERSERK2 Effect_0756 = 2 ; Third Class Aura (Middle) # EF_CIRCLEPOWER Effect_0757 = 2 ; Rolling Cutter - Spin Count 1 # EF_ROLLING1 Effect_0758 = 1 ; Rolling Cutter - Spin Count 2 # EF_ROLLING2 Effect_0759 = 1 ; Rolling Cutter - Spin Count 3 # EF_ROLLING3 Effect_0760 = 1 ; Rolling Cutter - Spin Count 4 # EF_ROLLING4 Effect_0761 = 1 ; Rolling Cutter - Spin Count 5 # EF_ROLLING5 Effect_0762 = 1 ; Rolling Cutter - Spin Count 6 # EF_ROLLING6 Effect_0763 = 1 ; Rolling Cutter - Spin Count 7 # EF_ROLLING7 Effect_0764 = 1 ; Rolling Cutter - Spin Count 8 # EF_ROLLING8 Effect_0765 = 1 ; Rolling Cutter - Spin Count 9 # EF_ROLLING9 Effect_0766 = 1 ; Rolling Cutter - Spin Count 10 # EF_ROLLING10 Effect_0767 = 1 ; Blinking # EF_PURPLEBODY Effect_0768 = 2 ; Cross Ripper Slasher (flying knives) # EF_STIN6 Effect_0769 = 2 ; Strip sound # EF_RG_COIN4 Effect_0770 = 2 ; Poison sound # EF_POISONWAV Effect_0771 = 2 ; Poison particles # EF_POISONSMOKE Effect_0772 = 2 ; Expanding purple aura (part of Phantom Menace) # EF_GUMGANG4 Effect_0773 = 2 ; Axe Boomerang # EF_SHIELDBOOMERANG4 Effect_0774 = 2 ; Spinning character sprite # EF_CASTSPIN2 Effect_0775 = 2 ; Like Desperado sound effect # EF_VULCANWAV Effect_0776 = 2 ; Faded light from the ground [S] # EF_AGIUP2 Effect_0777 = 2 ; Expanding white aura (like Clearance) # EF_DETECT3 Effect_0778 = 2 ; Faded light from the ground [S] # EF_AGIUP3 Effect_0779 = 2 ; Expanding red aura (from Infrared Scan) # EF_DETECT4 Effect_0780 = 2 ; Magnetic Field (purple chains) # EF_ELECTRIC3 Effect_0781 = 2 ; All-around shield [S] # EF_GUARD4 Effect_0782 = 2 ; Yellow shaft of light # EF_BOTTOM_BARRIER Effect_0783 = 2 ; White shaft of light # EF_BOTTOM_STEALTH Effect_0784 = 2 ; Upward flying wrenches # EF_REPAIRTIME Effect_0785 = 2 ; Symbol with bleeping sound [S] # EF_NC_ANAL Effect_0786 = 2 ; Flare Launcher (line of fire) # EF_FIRETHROW Effect_0787 = 2 ; Venom Impress (green skull) # EF_VENOMIMPRESS Effect_0788 = 1 ; Freezing Status Effect (two ancillas) # EF_FROSTMISTY Effect_0789 = 2 ; Burning Status Effect (flame symbol) # EF_BURNING Effect_0790 = 2 ; Two ice shots # EF_COLDTHROW Effect_0791 = 2 ; Upward streaming white particles # EF_MAKEHALLU Effect_0792 = 2 ; Same, but more brief # EF_HALLUTIME Effect_0793 = 2 ; Infrared Scan (red lasers) # EF_INFRAREDSCAN Effect_0794 = 2 ; Power Swing (axe crash) # EF_CRASHAXE Effect_0795 = 2 ; Spinning blue triangles # EF_GTHUNDER Effect_0796 = 2 ; Stapo # EF_STONERING Effect_0797 = 2 ; Red triangles (like Intimidate) # EF_INTIMIDATE2 Effect_0798 = 2 ; Stasis (expanding blue mist) [S] # EF_STASIS Effect_0799 = 2 ; Hell Inferno (red lights) # EF_REDLINE Effect_0800 = 2 ; Jack Frost unit (ice spikes) # EF_FROSTDIVER3 Effect_0801 = 2 ; White Imprison # EF_BOTTOM_BASILICA2 Effect_0802 = 2 ; Recognized Spell # EF_RECOGNIZED Effect_0803 = 2 ; Tetra Vortex [S] # EF_TETRA Effect_0804 = 2 ; Tetra Vortex cast animation (blinking colors) # EF_TETRACASTING Effect_0805 = 2 ; Flying by as fast as a rocket # EF_FIREBALL3 Effect_0806 = 2 ; Kidnapping sound # EF_INTIMIDATE3 Effect_0807 = 2 ; Like Recognized Spell, but one symbol # EF_RECOGNIZED2 Effect_0808 = 2 ; Shadowy filter [S] # EF_CLOAKING3 Effect_0809 = 2 ; Damp thud sound [S] # EF_INTIMIDATE4 Effect_0810 = 2 ; Body Painting # EF_STRETCH Effect_0811 = 2 ; Black expanding aura # EF_BLACKBODY Effect_0812 = 2 ; Masquerade - Enervation # EF_ENERVATION Effect_0813 = 2 ; Masquerade - Groomy # EF_ENERVATION2 Effect_0814 = 2 ; Masquerade - Ignorance # EF_ENERVATION3 Effect_0815 = 2 ; Masquerade - Laziness # EF_ENERVATION4 Effect_0816 = 2 ; Masquerade - Unlucky # EF_ENERVATION5 Effect_0817 = 2 ; Masquerade - Weakness # EF_ENERVATION6 Effect_0818 = 2 ; (Nothing) # EF_LINELINK4 Effect_0819 = 2 ; Strip Accessory # EF_RG_COIN5 Effect_0820 = 2 ; Waterfall # EF_WATERFALL_ANI Effect_0821 = 2 ; Dimension Door (spinning blue aura) # EF_BOTTOM_MANHOLE Effect_0822 = 2 ; in-the-manhole effect # EF_MANHOLE Effect_0823 = 2 ; Some filter # EF_MAKEFEINT Effect_0824 = 2 ; Dimension Door (aura + blue light) # EF_FORESTLIGHT6 Effect_0825 = 2 ; Expanding black casting anim. # EF_DARKCASTING2 Effect_0826 = 2 ; Chaos Panic (spinning brown aura) # EF_BOTTOM_ANI Effect_0827 = 2 ; Maelstrom (spinning pink aura) # EF_BOTTOM_MAELSTROM Effect_0828 = 2 ; Bloody Lust (spinning red aura) # EF_BOTTOM_BLOODYLUST Effect_0829 = 2 ; Blue aura (Arch Bishop cast animation) # EF_BEGINSPELL_N1 Effect_0830 = 2 ; Blue cone [S] # EF_BEGINSPELL_N2 Effect_0831 = 2 ; Sonic Wave # EF_HEAL_N Effect_0832 = 2 ; (Nothing) # EF_CHOOKGI_N Effect_0833 = 1 ; Light shooting away circlish # EF_JOBLVUP50_2 Effect_0834 = 2 ; Fastness yellow-reddish # EF_CHEMICAL2DASH2 Effect_0835 = 2 ; Fastness yellow-pinkish # EF_CHEMICAL2DASH3 Effect_0836 = 2 ; Casting [S] # EF_ROLLINGCAST Effect_0837 = 1 ; Watery aura # EF_WATER_BELOW Effect_0838 = 2 ; [Client Error] # EF_WATER_FADE Effect_0839 = 2 ; Red cone # EF_BEGINSPELL_N3 Effect_0840 = 2 ; Green cone # EF_BEGINSPELL_N4 Effect_0841 = 2 ; Yellow cone # EF_BEGINSPELL_N5 Effect_0842 = 2 ; White cone # EF_BEGINSPELL_N6 Effect_0843 = 2 ; Purple cone # EF_BEGINSPELL_N7 Effect_0844 = 2 ; light-bluish turquoise cone # EF_BEGINSPELL_N8 Effect_0845 = 2 ; (Nothing) # EF_WATER_SMOKE Effect_0846 = 2 ; Gloomy Day (white/red light rays) # EF_DANCE1 Effect_0847 = 2 ; Gloomy Day (white/blue light rays) # EF_DANCE2 Effect_0848 = 2 ; (Nothing) # EF_LINKPARTICLE Effect_0849 = 2 ; (Nothing) # EF_SOULLIGHT2 Effect_0850 = 2 ; Green mushy-foggy stuff (dull) # EF_SPR_PARTICLE Effect_0851 = 2 ; Green mushy-foggy stuff (bright) # EF_SPR_PARTICLE2 Effect_0852 = 2 ; Bright green flower area # EF_SPR_PLANT Effect_0853 = 2 ; Blue beam of light with notes # EF_CHEMICAL_V Effect_0854 = 2 ; (Nothing) # EF_SHOOTPARTICLE Effect_0855 = 2 ; Reverberation (red eighth notes) # EF_BOT_REVERB Effect_0856 = 2 ; Severe Rainstorm (falling red and blue beams) # EF_RAIN_PARTICLE Effect_0857 = 2 ; Deep Sleep Lullaby (two red beams and music notes) # EF_CHEMICAL_V2 Effect_0858 = 2 ; Holograph of text (blue) # EF_SECRA Effect_0859 = 2 ; Distorted note (blue) # EF_BOT_REVERB2 Effect_0860 = 2 ; Green aura (from Circle of Life's Melody) # EF_CIRCLEPOWER2 Effect_0861 = 2 ; Randomize Spell (holograph of text) # EF_SECRA2 Effect_0862 = 2 ; Dominion Impulse (two spears of light) # EF_CHEMICAL_V3 Effect_0863 = 2 ; Gloomy Day (colorful lines) # EF_ENERVATION7 Effect_0864 = 2 ; Blue aura (from Song of Mana) # EF_CIRCLEPOWER3 Effect_0865 = 2 ; Dance with a Warg (Wargs) # EF_SPR_PLANT2 Effect_0866 = 2 ; Yellow aura (from Dance with a Warg) # EF_CIRCLEPOWER4 Effect_0867 = 2 ; Song of Mana (Violies) # EF_SPR_PLANT3 Effect_0868 = 2 ; Strip sound [S] # EF_RG_COIN6 Effect_0869 = 2 ; Ghostly Succubuses of fire # EF_SPR_PLANT4 Effect_0870 = 2 ; Red aura (from Lerad's Dew) # EF_CIRCLEPOWER5 Effect_0871 = 2 ; Lerad's Dew (Minerals) # EF_SPR_PLANT5 Effect_0872 = 2 ; Stargate-wormhole stuff (bright purple) # EF_CIRCLEPOWER6 Effect_0873 = 2 ; Melody of Sink (Ktullanuxes) # EF_SPR_PLANT6 Effect_0874 = 2 ; Stargate-wormhole stuff (bright turquoise) # EF_CIRCLEPOWER7 Effect_0875 = 2 ; Warcry of Beyond (Garms) # EF_SPR_PLANT7 Effect_0876 = 2 ; Stargate-wormhole stuff (white) # EF_CIRCLEPOWER8 Effect_0877 = 2 ; Unlimited Humming Voice (Miyabi Ningyos) # EF_SPR_PLANT8 Effect_0878 = 2 ; Siren's Voice (heart-like) # EF_HEARTASURA Effect_0879 = 2 ; Bluish castish cone # EF_BEGINSPELL_150 Effect_0880 = 2 ; Blue aura # EF_LEVEL99_150 Effect_0881 = 2 ; Whirl of fireflies (red) # EF_PRIMECHARGE Effect_0882 = 2 ; Epiclesis (transparent green tree) # EF_GLASSWALL4 Effect_0883 = 2 ; Green beam # EF_GRADIUS_LASER Effect_0884 = 2 ; Blue light beams # EF_BASH3D6 Effect_0885 = 2 ; Blue castish cone # EF_GUMGANG5 Effect_0886 = 2 ; Wavy sparks # EF_HITLINE8 Effect_0887 = 2 ; Earth Shaker (same as 432) # EF_ELECTRIC4 Effect_0888 = 2 ; Fast light beams # EF_TEIHIT1T Effect_0889 = 2 ; Rotation # EF_SPINMOVE Effect_0890 = 2 ; Magic shots [S] # EF_FIREBALL4 Effect_0891 = 2 ; Fastness with hitting sound[S] # EF_TRIPLEATTACK4 Effect_0892 = 2 ; Blue-white light passing by # EF_CHEMICAL3S Effect_0893 = 2 ; (Nothing) # EF_GROUNDSHAKE Effect_0894 = 2 ; Big wheel of flat light beams # EF_DQ9_CHARGE Effect_0895 = 2 ; Still sun shaped lightning aura # EF_DQ9_CHARGE2 Effect_0896 = 2 ; Animated sun shaped lightning aura # EF_DQ9_CHARGE3 Effect_0897 = 2 ; Animated, curvy sun shaped lightning aura # EF_DQ9_CHARGE4 Effect_0898 = 2 ; White/red light shots from below # EF_BLUELINE Effect_0899 = 2 ; Animated, slow curvy sun shaped lightning aura # EF_SELFSCROLL Effect_0900 = 2 ; Explosion # EF_SPR_LIGHTPRINT Effect_0901 = 2 ; Floating bedtable texture # EF_PNG_TEST Effect_0902 = 2 ; Castish flamey cone # EF_BEGINSPELL_YB Effect_0903 = 2 ; Yellow/pink lights passing by # EF_CHEMICAL2DASH4 Effect_0904 = 2 ; Expanding circle # EF_GROUNDSHAKE2 Effect_0905 = 2 ; Shield Press (falling shield) # EF_PRESSURE2 Effect_0906 = 2 ; Chainy, metalish sound [S] # EF_RG_COIN7 Effect_0907 = 2 ; Prestige (sphere of yellow particles) # EF_PRIMECHARGE2 Effect_0908 = 2 ; Banding (sphere of red particles) # EF_PRIMECHARGE3 Effect_0909 = 2 ; Inspiration (sphere of blue particles) # EF_PRIMECHARGE4 Effect_0910 = 2 ; Green castish animation [S] # EF_GREENCASTING Effect_0911 = 2 ; Wall of Thorns unit (green fog cloud) # EF_WALLOFTHORN Effect_0912 = 2 ; Magic projectiles # EF_FIREBALL5 Effect_0913 = 2 ; (Nothing) # EF_THROWITEM11 Effect_0914 = 2 ; Crazy Weed # EF_SPR_PLANT9 Effect_0915 = 2 ; Demonic Fire # EF_DEMONICFIRE Effect_0916 = 2 ; More angry, demonic flames # EF_DEMONICFIRE2 Effect_0917 = 2 ; Fire Insignia (demonic flames) # EF_DEMONICFIRE3 Effect_0918 = 2 ; Hell's Plant (green snapping plant) # EF_HELLSPLANT Effect_0919 = 2 ; Fire Walk unit # EF_FIREWALL2 Effect_0920 = 2 ; Vacuum Extreme (whirlwind) # EF_VACUUM Effect_0921 = 2 ; Psychic Wave # EF_SPR_PLANT10 Effect_0922 = 2 ; Poison Buster # EF_SPR_LIGHTPRINT2 Effect_0923 = 2 ; Poisoning animation # EF_POISONSMOKE2 Effect_0924 = 2 ; Some filter # EF_MAKEHALLU2 Effect_0925 = 2 ; Electric Walk unit # EF_SHOCKWAVE2 Effect_0926 = 2 ; Earth Grave (speary roots) # EF_SPR_PLANT11 Effect_0927 = 2 ; Ice cloud projectiles # EF_COLDTHROW2 Effect_0928 = 2 ; Warmer (field of flames) # EF_DEMONICFIRE4 Effect_0929 = 2 ; Varetyr Spear (falling spear) # EF_PRESSURE3 Effect_0930 = 2 ; (Nothing) # EF_LINKPARTICLE2 Effect_0931 = 2 ; Firefly # EF_SOULLIGHT3 Effect_0932 = 2 ; [Client Crash] # EF_CHAREFFECT Effect_0933 = 2 ; White, castishly expanding cone # EF_GUMGANG6 Effect_0934 = 2 ; Green magic projectile # EF_FIREBALL6 Effect_0935 = 2 ; Red, castishly expanding cone # EF_GUMGANG7 Effect_0936 = 2 ; Yellow, castishly expanding cone # EF_GUMGANG8 Effect_0937 = 2 ; Dark-red, castishly expanding cone # EF_GUMGANG9 Effect_0938 = 2 ; Blue, conish aura # EF_BOTTOM_DE2 Effect_0939 = 2 ; Snow flake # EF_COLDSTATUS Effect_0940 = 2 ; Explosion of red, demonic fire # EF_SPR_LIGHTPRINT3 Effect_0941 = 2 ; Expanding, white dome # EF_WATERBALL3 Effect_0942 = 2 ; Green, fluffy projectile # EF_HEAL_N2 Effect_0943 = 2 ; Falling gems # EF_RAIN_PARTICLE2 Effect_0944 = 2 ; (Nothing) # EF_CLOUD9 Effect_0945 = 2 ; Floating lights # EF_YELLOWFLY3 Effect_0946 = 2 ; Blue lightning sphere # EF_EL_GUST Effect_0947 = 2 ; Two blue lightning spheres # EF_EL_BLAST Effect_0948 = 2 ; Flat, spinning diamond # EF_EL_AQUAPLAY Effect_0949 = 2 ; Circling, planetlike spheres # EF_EL_UPHEAVAL Effect_0950 = 2 ; Three lightning spheres # EF_EL_WILD_STORM Effect_0951 = 2 ; Flat, spinning gem and two lightning spheres # EF_EL_CHILLY_AIR Effect_0952 = 2 ; Spinning, planetlike spheres # EF_EL_CURSED_SOIL Effect_0953 = 2 ; Two lightblue glowing spheres # EF_EL_COOLER Effect_0954 = 2 ; Three spinning flame spheres # EF_EL_TROPIC Effect_0955 = 2 ; Flame # EF_EL_PYROTECHNIC Effect_0956 = 2 ; Spinning planetlike sphere # EF_EL_PETROLOGY Effect_0957 = 2 ; Two flames # EF_EL_HEATER Effect_0958 = 2 ; Purple flame # EF_POISON_MIST Effect_0959 = 2 ; Small yellow explosion # EF_ERASER_CUTTER Effect_0960 = 2 ; Cartoony whirlwind # EF_SILENT_BREEZE Effect_0961 = 2 ; Rising fire # EF_MAGMA_FLOW Effect_0962 = 2 ; Dark filter (like Stone Curse) # EF_GRAYBODY Effect_0963 = 2 ; Same as 920 # EF_LAVA_SLIDE Effect_0964 = 2 ; Small white explosion # EF_SONIC_CLAW Effect_0965 = 2 ; Bone crack # EF_TINDER_BREAKER Effect_0966 = 2 ; Another little explosion # EF_MIDNIGHT_FRENZY Effect_0967 = 2 ; EF_MACRO Effect_0968 = 2 ; EF_CHEMICAL_ALLRANGE Effect_0969 = 2 ; EF_TETRA_FIRE Effect_0970 = 2 ; EF_TETRA_WATER Effect_0971 = 2 ; EF_TETRA_WIND Effect_0972 = 2 ; EF_TETRA_GROUND Effect_0973 = 2 ; EF_EMITTER Effect_0974 = 2 ; EF_VOLCANIC_ASH Effect_0975 = 2 ; EF_LEVEL99_ORB1 Effect_0976 = 2 ; EF_LEVEL99_ORB2 Effect_0977 = 2 ; EF_LEVEL150 Effect_0978 = 2 ; EF_LEVEL150_SUB Effect_0979 = 2 ; EF_THROWITEM4_1 Effect_0980 = 2 ; EF_THROW_HAPPOKUNAI Effect_0981 = 2 ; EF_THROW_MULTIPLE_COIN Effect_0982 = 2 ; EF_THROW_BAKURETSU Effect_0983 = 2 ; EF_ROTATE_HUUMARANKA Effect_0984 = 2 ; EF_ROTATE_BG Effect_0985 = 2 ; EF_ROTATE_LINE_GRAY Effect_0986 = 2 ; EF_2011RWC Effect_0987 = 2 ; EF_2011RWC2 Effect_0988 = 2 ; EF_KAIHOU Effect_0989 = 2 ; EF_GROUND_EXPLOSION Effect_0990 = 2 ; EF_KG_KAGEHUMI Effect_0991 = 2 ; EF_KO_ZENKAI_WATER Effect_0992 = 2 ; EF_KO_ZENKAI_LAND Effect_0993 = 2 ; EF_KO_ZENKAI_FIRE Effect_0994 = 2 ; EF_KO_ZENKAI_WIND Effect_0995 = 2 ; EF_KO_JYUMONJIKIRI Effect_0996 = 2 ; EF_KO_SETSUDAN Effect_0997 = 2 ; EF_RED_CROSS Effect_0998 = 2 ; EF_KO_IZAYOI Effect_0999 = 2 ; EF_ROTATE_LINE_BLUE Effect_1000 = 2 ; EF_KG_KYOMU Effect_1001 = 2 ; EF_KO_HUUMARANKA Effect_1002 = 2 ; EF_BLUELIGHTBODY Effect_1003 = 2 ; EF_KAGEMUSYA Effect_1004 = 2 ; EF_OB_GENSOU Effect_1005 = 2 ; EF_NO100_FIRECRACKER Effect_1006 = 2 ; EF_KO_MAKIBISHI Effect_1007 = 2 ; EF_KAIHOU1 Effect_1008 = 2 ; EF_AKAITSUKI Effect_1009 = 2 ; EF_ZANGETSU Effect_1010 = 2 ; EF_GENSOU Effect_1011 = 2 ; EF_HAT_EFFECT Effect_1012 = 2 ; EF_CHERRYBLOSSOM Effect_1013 = 2 ; EF_EVENT_CLOUD Effect_1014 = 2 ; EF_RUN_MAKE_OK Effect_1015 = 2 ; EF_RUN_MAKE_FAILURE Effect_1016 = 2 ; EF_MIRESULT_MAKE_OK Effect_1017 = 2 ; EF_MIRESULT_MAKE_FAIL Effect_1018 = 2 ; EF_ALL_RAY_OF_PROTECTION Effect_1019 = 2 ; EF_VENOMFOG Effect_1020 = 2 ; EF_DUSTSTORM Effect_1021 = 2 ; EF_LEVEL160 Effect_1022 = 2 ; EF_LEVEL160_SUB Effect_1023 = 2 ; EF_MAPCHAIN Effect_1024 = 2 ; EF_MAGIC_FLOOR Effect_1025 = 2 ; EF_ICEMINE Effect_1026 = 2 ; EF_FLAMECORSS Effect_1027 = 2 ; EF_ICEMINE_1 Effect_1028 = 2 ; EF_DANCE_BLADE_ATK Effect_1029 = 2 ; EF_DARKPIERCING Effect_1030 = 2 ; EF_INVINCIBLEOFF2 Effect_1031 = 2 ; EF_MAXPAIN Effect_1032 = 2 ; EF_DEATHSUMMON Effect_1033 = 2 ; EF_MOONSTAR Effect_1034 = 2 ; EF_STRANGELIGHTS Effect_1035 = 2 ; EF_SUPER_STAR Effect_1036 = 2 ; EF_YELLOBODY Effect_1037 = 2 ; EF_COLORPAPER2 Effect_1038 = 2 ; EF_EVILS_PAW Effect_1039 = 2 ; EF_GC_DARKCROW Effect_1040 = 2 ; EF_RK_DRAGONBREATH_WATER Effect_1041 = 2 ; EF_ALL_FULL_THROTTLE Effect_1042 = 2 ; EF_SR_FLASHCOMBO Effect_1043 = 2 ; EF_RK_LUXANIMA Effect_1044 = 2 ; EF_CLOUD10 Effect_1045 = 2 ; EF_SO_ELEMENTAL_SHIELD Effect_1046 = 2 ; EF_AB_OFFERTORIUM Effect_1047 = 2 ; EF_WL_TELEKINESIS_INTENSE Effect_1048 = 2 ; EF_GN_ILLUSIONDOPING Effect_1049 = 2 ; EF_NC_MAGMA_ERUPTION Effect_1050 = 2 ; EF_LG_KINGS_GRACE Effect_1051 = 2 ; EF_BLOODDRAIN2 Effect_1052 = 2 ; EF_NPC_WIDEWEB Effect_1053 = 2 ; EF_NPC_BURNT Effect_1054 = 2 ; EF_NPC_CHILL Effect_1055 = 2 ; EF_RA_UNLIMIT Effect_1056 = 2 ; EF_AB_OFFERTORIUM_RING Effect_1057 = 2 ; EF_SC_ESCAPE Effect_1058 = 2 ; EF_WM_FRIGG_SONG Effect_1059 = 2 ; EF_FLICKER Effect_1060 = 2 ; EF_C_MAKER Effect_1061 = 2 ; EF_HAMMER_OF_GOD Effect_1062 = 2 ; EF_MASS_SPIRAL Effect_1063 = 2 ; EF_FIRE_RAIN Effect_1064 = 2 ; EF_WHITEBODY Effect_1065 = 2 ; EF_BANISHING_BUSTER Effect_1066 = 2 ; EF_SLUGSHOT Effect_1067 = 2 ; EF_D_TAIL Effect_1068 = 2 ; EF_BIND_TRAP1 Effect_1069 = 2 ; EF_BIND_TRAP2 Effect_1070 = 2 ; EF_BIND_TRAP3 Effect_1071 = 2 ; EF_JUMPBODY1 Effect_1072 = 1 ; EF_ANIMATED_EMITTER Effect_1073 = 2 ; EF_RL_EXPLOSION Effect_1074 = 2 ; EF_C_MAKER_1 Effect_1075 = 2 ; EF_QD_SHOT Effect_1076 = 2 ; EF_P_ALTER Effect_1077 = 2 ; EF_S_STORM Effect_1078 = 2 ; EF_MUSIC_HAT Effect_1079 = 2 ; EF_CLOUD_KILL Effect_1080 = 2 ; EF_ESCAPE Effect_1081 = 2 ; EF_XENO_SLASHER Effect_1082 = 2 ; EF_FLOWERSMOKE Effect_1083 = 2 ; EF_FSTONE Effect_1084 = 2 ; EF_QSCARABA Effect_1085 = 2 ; EF_LJOSALFAR Effect_1086 = 2 ; EF_HAPPINESSSTAR Effect_1087 = 2 ; EF_POWER_OF_GAIA Effect_1088 = 2 ; EF_MAPLE_FALLS Effect_1089 = 2 ; EF_MARKING_USE_CHANGEMONSTER Effect_1090 = 2 ; EF_MAGICAL_FEATHER Effect_1091 = 2 ; EF_MERMAID_LONGING Effect_1092 = 2 ; EF_GIFT_OF_SNOW Effect_1093 = 2 ; EF_ACH_COMPLETE Effect_1094 = 2 ; EF_TIME_ACCESSORY Effect_1095 = 2 ; EF_SPRITEMABLE Effect_1096 = 2 ; EF_TUNAPARTY Effect_1097 = 2